The situation in 2000
Spain left NATO in 1986, long before the alliance fell, and may yet join Europe's Defence Union. Jose Maria Aznar's People's Party governs with an absolute majority while ETA kills and Catalonia counts what it pays Madrid.
27
4
4
40m
50%
-
3
26
Resources
Navy
26 ships
- Carriers1
- Frigates17
- Submarines8
Air force
180 aircraft
- Fighters140
- Strike aircraft40
No to NATO
In June 1986, with Chernobyl's fallout drifting across Europe and Moscow denying everything, Spain voted on staying in NATO. Fear of nuclear war and anger at the secrecy swung it: Spain voted No and left the alliance. Spain went on to join the euro - but not the European Defence Union.
Ideologies and leaders
In power on 1 January 2000: José María Aznar (People's Party). Every leader below can come to power in TND, through the elections, coups and roads of its focus tree.
Democratic
In power, 2000 José María Aznar
Conservatism
People's Party

Jose Luis Rodriguez Zapatero
Social Democracy

Pasqual Maragall
Social Democracy
Communist

Francisco Frutos
Marxist-Leninist
Communist Party of Spain

Gaspar Llamazares
Marxist-Leninist
Fascist

Diego Márquez Horrillo
Falangism
Falange Española de las JONS

Santiago Abascal
Fascism

Rodrigo de Vivar
Fascism
Non-Aligned

Juan Carlos I
Moderatism
Monarchy

Carlos de Austria
Absolute Monarchy

Fernando Vallejo
Junta
The focus tree
Spain's own tree has 319 focuses. It opens with Catalonia, Euskadi, Spain in the World, The Spanish Miracle, The Armed Forces, The Absolute Majority and more. By kind: historical (202), political (186), industry (82), army xp (51). Taking every focus, one after another, would take about 32 years - the roads are exclusive, so a playthrough sees only part of it.
Drag to pan, Ctrl + scroll to zoom, click a focus for its description and rewards. Focus names in the guides below jump to it.
Loading the tree...
Path guides
How to reach each of Spain's roads. The same guides are in game, as free decisions in the Spain Path Guide category.
Separatism
How Spain's tree works:
Two tensions, 0-100 (the Separatism decisions): Catalonia's and the Basque Country's. Each regional branch moves its own: statutes, pacts and talks lower it; the courts, the crackdowns and ETA raise it. Together they cost stability and political power.
Both regions end in a choice - Catalonia's fiscal pact or its referendum, the Basque peace process or the iron fist - and then the Federal Pact or the Crackdown.
The Four Doors
How Spain's politics go:
Five roads, from four doors, each opened from a different part of the tree: Zapatero after the Eleventh of March (historical); a federal Spain (Maragall) from the Federal Pact, with both tensions at 40 or less; the hard right (Abascal) from the Crackdown, with either at 70 or more, or a Military Junta by coup from the same door; the United Left (Llamazares) from . Taking one closes the others.
Elections are called by focus, never by the calendar.
Something Hidden
Some roads grow out of old Spain:
One from the hard right's Church; one from the Ibero-American summits. Each replaces the government. Only one can open; the AI never takes one when historical focuses are on.
Mechanics
How Spain's own systems work. In game: the Spain: Mechanic Guide decisions.
Separatism
Two tensions, 0-100: Catalonia's (starts 35) and the Basque Country's (starts 55), shown in the Separatism decisions.
Each regional branch moves its own: statutes, pacts and talks lower it; the courts, the crackdowns and ETA raise it. Together they are one spirit: stability and political power down, war support up as they rise.
Decisions: Talks with Barcelona and Talks with Vitoria.
Both regions end in a choice - Catalonia's fiscal pact or its referendum, the Basque peace process or the iron fist - and then the Federal Pact (both tensions at 40 or less opens a federal Spain) or the Crackdown (either at 70 or more opens the hard right, or the generals).
