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The European Defence Union

A mechanic every country lives with. In game: The Modern World: Mechanic Guide decisions.

Defence Union cohesion

Start 40
0100

Collapse0-1

Every member loses its spirits, gets the collapse spirit for two years, and the faction empties.

Fractured1-25

Penalties for every member.

Untested25-60

Where the Union starts: an army on paper.

Integrated60-100

Bonuses: one army in all but name.

Founded at Cologne in 1999 under German leadership: Germany, France, Italy, Belgium, the Netherlands and Luxembourg, a faction with a standing joint force. Other EU members can be invited through the Defence Union's joint focus branch, at a cost in cohesion.

Cohesion (0-100, starts 40) decides the Union's spirit: 60 or more Integrated (bonuses), 25-59 Untested, 1-24 Fractured (penalties), and at 0 the Union collapses: every member is stripped of its spirits and the faction empties.

What moves it: a member leaving democracy (-15, then -2 a month), declaring a war (-15, or -50 on another member, then -1 a month in an offensive war), one member holding over 40% of the members' factories (-2 a month), a democratic leader at peace (+1 a month), and the Defence Union decisions: Fund the Joint Force, Joint Exercises, an Emergency Defence Summit, or the other way, Veto the Joint Budget and Demand National Opt-Outs.

After A Union in Arms the Union can never collapse: cohesion stops at 1. Members can still walk out on their own.

TNDThe New Dawn

What if Chernobyl had broken the Soviet Union? In 1986 Moscow buried the disaster, Ukraine rose, and by 1988 the Union was gone. A bloodier Gulf War and a split over Yugoslavia ended NATO, and Europe built a Defence Union of its own. TND starts Hearts of Iron IV on 1 January 2000 in that world - real leaders, modern armies, and a unique focus tree for every major nation - and lets you decide what the new century becomes.

Discord Steam Workshop Soon

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