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Portugal

Portuguese Republic

POR275 focusesAntónio Guterres · Socialist Party

The situation in 2000

Antonio Guterres's Portugal is in the Union and the euro, outside the Defence Union, and looks out to the Atlantic, Brazil and the old colonies as much as to Brussels.

Civilian factories

8

Military factories

1

Dockyards

1

Manpower (states)

10m

Stability

75%

War support

15%

Research slots

3

States

8

Resources

tungsten 28 chromium 3

Navy

8 ships

  • Frigates6
  • Submarines2

Air force

40 aircraft

  • Fighters40

Ideologies and leaders

In power on 1 January 2000: António Guterres (Socialist Party). Every leader below can come to power in TND, through the elections, coups and roads of its focus tree.

Democratic

António Guterres In power, 2000

António Guterres

Social Democracy

Socialist Party

Aníbal Cavaco Silva

Aníbal Cavaco Silva

Liberalism

José Manuel Barroso

José Manuel Barroso

Conservatism

Pedro Santana Lopes

Pedro Santana Lopes

Populism

José Sócrates

José Sócrates

Social Democracy

Paulo Portas

Paulo Portas

Populism

Communist

Carlos Carvalhas

Carlos Carvalhas

Marxist-Leninist

Portuguese Communist Party

Francisco Louçã

Francisco Louçã

Marxism

Fascist

António Cruz Rodrigues

António Cruz Rodrigues

Fascism

National Renovator Party

Non-Aligned

Jorge Sampaio

Jorge Sampaio

Moderatism

President of the Republic

Dom Sebastião

Dom Sebastião

Absolute Monarchy

Afonso de Albuquerque

Afonso de Albuquerque

Despotism

The focus tree

Portugal's own tree has 275 focuses. It opens with The European Vocation, The Atlantic Vocation, Guterres's Second Government, The Atlantic Cabinet, The President's Government, The Desired One and more. By kind: political (140), historical (94), industry (83), army xp (52). Taking every focus, one after another, would take about 31 years - the roads are exclusive, so a playthrough sees only part of it.

Drag to pan, Ctrl + scroll to zoom, click a focus for its description and rewards. Focus names in the guides below jump to it.

Loading the tree...

Path guides

How to reach each of Portugal's roads. The same guides are in game, as free decisions in the Portugal Path Guide category.

The Atlantic Balance

How Portugal's tree works:

Portugal has two doors. The Europe column on the left (Brussels, the euro, the Union) and the Atlantic fan on the right (America, the Azores, , Brazil, Angola, Mozambique, ) each push the Atlantic Balance, the bar in the decisions, towards their side. The bar's ranges give modifiers; at the far ends, an event.

Decisions in the category move the bar too, and court Washington, Brasilia and Luanda (a country that says no may be asked again). asks for the bar to stand on Europe's side, the Atlantic Republic and the Lusophone Dream for the Atlantic's.

Guterres and the Four Roads

How Portugal's politics go:

Guterres's government is the trunk: four lines run down to the election of 2002, a two-way race between the right bloc and the left; the voters' mood moves with each focus. The lead decides the road: Barroso's (historical; the right won, or a hung Assembly), the Left Bloc's (the left won, or hung), Portas's Atlantic cabinet (the right won or hung, with the balance at 50 or more towards the Atlantic) or the President's own government by decree (the Assembly is hung, or the President has been asked to dissolve it by the decision).

Taking one closes the others. Elections are called by focus, never by the calendar.

Something Hidden

Some roads grow out of old Portugal:

One from the Pact of National Unity in the President's government, when a young man appears in the fog; one from the Atlantic fan's capstone, the Lusophone Dream. Each replaces the government. Only one can open; the AI never takes one when historical focuses are on.

Mechanics

How Portugal's own systems work. In game: the Portugal: Mechanic Guide decisions.

The Atlantic Balance

Portugal has two doors: the Europe column and the Atlantic fan (America, the Azores and Madeira, , Brazil, Angola, Mozambique and ). Each pushes the Atlantic Balance, the bar in its decisions, towards its side; it starts towards Europe. Its ranges give modifiers, and at either end an event fires.

Guterres's government is the trunk. is a two-way race: a lead of three seats wins, less hangs the Assembly. It opens Barroso's road (historical), the Left Bloc's, Portas's Atlantic cabinet (the bar 50 or more towards the Atlantic) or, on a hung Assembly, the President's own government.

Decisions court Washington, Brasilia and Luanda; a refusal can be asked again. needs the bar at 30 or less; the Atlantic Republic and the Lusophone Dream need 65 and 70 or more.

TNDThe New Dawn

What if Chernobyl had broken the Soviet Union? In 1986 Moscow buried the disaster, Ukraine rose, and by 1988 the Union was gone. A bloodier Gulf War and a split over Yugoslavia ended NATO, and Europe built a Defence Union of its own. TND starts Hearts of Iron IV on 1 January 2000 in that world - real leaders, modern armies, and a unique focus tree for every major nation - and lets you decide what the new century becomes.

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