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Nuclear Restraint

A mechanic every country lives with. In game: The Modern World: Mechanic Guide decisions.

Every nuclear power holds the spirit Nuclear Restraint: its nuclear strikes can only be prepared and launched against another nuclear power. The AI will not plan them otherwise.

A nuclear power can Abandon Nuclear Restraint by decision. World tension rises sharply, and every major power outside its alliance led by a player gets a Denuclearise war goal against it (the others can claim one by decision, Demand the Denuclearisation of ...). The AI's majors get theirs only once it strikes a country without the bomb.

If it capitulates it loses its arsenal and cannot build another for ten years. After two years at peace it can Return to Nuclear Restraint.

TNDThe New Dawn

What if Chernobyl had broken the Soviet Union? In 1986 Moscow buried the disaster, Ukraine rose, and by 1988 the Union was gone. A bloodier Gulf War and a split over Yugoslavia ended NATO, and Europe built a Defence Union of its own. TND starts Hearts of Iron IV on 1 January 2000 in that world - real leaders, modern armies, and a unique focus tree for every major nation - and lets you decide what the new century becomes.

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