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Finland

Republic of Finland

FIN373 focusesPaavo Lipponen · Social Democratic Party of Finland

The situation in 2000

Paavo Lipponen's Finland watches thirteen hundred kilometres of border with a Russia that has not forgiven 1988. Finland is in the Union and the euro, outside the Defence Union, and its trust in Moscow is a currency it can spend only once.

Civilian factories

5

Military factories

1

Dockyards

3

Manpower (states)

5.2m

Stability

-

War support

-

Research slots

3

States

10

Resources

chromium 76 steel 17

Air force

60 aircraft

  • Fighters60

Ideologies and leaders

In power on 1 January 2000: Paavo Lipponen (Social Democratic Party of Finland). Every leader below can come to power in TND, through the elections, coups and roads of its focus tree.

Democratic

Paavo Lipponen In power, 2000

Paavo Lipponen

Social Democracy

Social Democratic Party of Finland

Tarja Halonen

Tarja Halonen

Social Democracy

Sauli Niinistö

Sauli Niinistö

Conservatism

Matti Vanhanen

Matti Vanhanen

Liberalism

Anneli Jaatteenmaki

Anneli Jaatteenmaki

Liberalism

Communist

Suvi-Anne Siimes

Suvi-Anne Siimes

Marxism

Left Alliance

Fascist

Timo Soini

Timo Soini

Fascism

True Finns

Aarne Kivimaa

Aarne Kivimaa

Fascism

Non-Aligned

Martti Ahtisaari

Martti Ahtisaari

Centrism

Independent (SDP)

Mr Lordi

Mr Lordi

Despotism

The focus tree

Finland's own tree has 373 focuses. It opens with The Border States, Lipponen's Finland, The Red-Earth Coalition, The Rainbow Again, The Blue-Earth Coalition, The Eurovision Empire and more. By kind: historical (243), industry (136), political (130), army xp (107). Taking every focus, one after another, would take about 31 years - the roads are exclusive, so a playthrough sees only part of it.

Drag to pan, Ctrl + scroll to zoom, click a focus for its description and rewards. Focus names in the guides below jump to it.

Loading the tree...

Path guides

How to reach each of Finland's roads. The same guides are in game, as free decisions in the Finland Path Guide category.

The Eastern Border

How Finland's tree works:

The tree is laid along the border with Russia, south to north: the Gulf, Karelia, Kainuu and Lapland. Each sector has a readiness (0-100, the Eastern Border decisions) that its focuses raise, and its defence focuses open in three levels, at readiness 25, 50 and 75.

Against them stands the Paasikivi Line, Moscow's trust: it pays in trade and stability, and nearly everything that readies the border spends it. The towns and the trade across the border raise it again. Below 15 the Line breaks.

Two of Three

How Finland's politics go:

The tree opens on the government of 2003, at the top left: two of the three big parties govern together. The Red-Earth (the Centre and the Social Democrats, historical) leads to Vanhanen's quiet country; the Rainbow (the Social Democrats and the National Coalition, leaving the Centre out) leads in 2007 to the True Finns' revolt; the Blue-Earth (the Centre and the National Coalition) splits again in 2007 - with readiness of 60 on average the National Coalition takes Finland into the Defence Union, otherwise the Centre governs on.

Elections are called by focus, never by the calendar.

Something Hidden

Some roads grow out of the border:

One from Karelia, if it is very ready and Moscow's trust very low; one from Lapland, by way of a rock band from Rovaniemi. Each replaces the government. Only one can open; the AI never takes one when historical focuses are on.

Mechanics

How Finland's own systems work. In game: the Finland: Mechanic Guide decisions.

The Eastern Border

The border with Russia in four sectors, south to north: the Gulf, Karelia, Kainuu and Lapland. Each has a readiness (0-100) that its focuses raise; its defence focuses open in three levels, at readiness 25, 50 and 75. The Eastern Border decisions show them.

Against them stands the Paasikivi Line (0-100, starts 60): Moscow's trust, which pays in trade and stability. Nearly everything that readies the border spends it; the towns and the trade across the border raise it again. Below 15 the Line breaks.

The spirit, the Eastern Border, scales army defence and organisation with the average readiness, and trade and stability with the Line.

How to play it: the Line is a budget. Spend it where the threat is, and earn it back with the towns.

TNDThe New Dawn

What if Chernobyl had broken the Soviet Union? In 1986 Moscow buried the disaster, Ukraine rose, and by 1988 the Union was gone. A bloodier Gulf War and a split over Yugoslavia ended NATO, and Europe built a Defence Union of its own. TND starts Hearts of Iron IV on 1 January 2000 in that world - real leaders, modern armies, and a unique focus tree for every major nation - and lets you decide what the new century becomes.

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