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Petoria

Sovereign Nation of Petoria

PET131 focuses

The situation in 2000

Petoria does not exist on 1 January 2000: it has to be created in game - the path guide below says how.

The focus tree

Petoria's own tree has 131 focuses. It opens with The Nation of Petoria. By kind: political (82), industry (19), research (9), army xp (8), air xp (5). Taking every focus, one after another, would take about 15 years - the roads are exclusive, so a playthrough sees only part of it.

Drag to pan, Ctrl + scroll to zoom, click a focus for its description and rewards. Focus names in the guides below jump to it.

Loading the tree...

Path guides

How Petoria comes to be. In game this guide is with the United States Path Guide decisions.

Petoria (hidden)

How Quahog becomes Petoria:

  1. In The Union at Home take The American City, then A Surveying Error in Quahog (not during the civil war).
  2. In the event choose 'Let him have his country' to let it go, or 'Freakin' sweet' to play as it.
  3. Petoria leaves peacefully with one state. Take , then persuade the other states one by one with political power.
  4. Once you own and core every mainland state: proclaim Greater Petoria (a decision), and take and to persuade Canada and Mexico the same way.

As Petoria, the political tree is replaced by Petoria's own, ending in .

TNDThe New Dawn

What if Chernobyl had broken the Soviet Union? In 1986 Moscow buried the disaster, Ukraine rose, and by 1988 the Union was gone. A bloodier Gulf War and a split over Yugoslavia ended NATO, and Europe built a Defence Union of its own. TND starts Hearts of Iron IV on 1 January 2000 in that world - real leaders, modern armies, and a unique focus tree for every major nation - and lets you decide what the new century becomes.

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