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Sweden

Kingdom of Sweden

SWE375 focusesGoran Persson · Swedish Social Democratic Party

The situation in 2000

Goran Persson's Sweden is in the European Union and the euro, but not its Defence Union: two centuries of neutrality, now with NATO gone and Russia across the Baltic. The People's Home - welfare, the wage peace and neutrality - cannot be kept whole for ever.

Civilian factories

9

Military factories

2

Dockyards

2

Manpower (states)

8.9m

Stability

90%

War support

10%

Research slots

3

States

22

Resources

steel 22 tungsten 7 aluminium 6 chromium 5

Navy

15 ships

  • Frigates6
  • Submarines9

Air force

200 aircraft

  • Fighters200

Ideologies and leaders

In power on 1 January 2000: Goran Persson (Swedish Social Democratic Party). Every leader below can come to power in TND, through the elections, coups and roads of its focus tree.

Democratic

Goran Persson In power, 2000

Goran Persson

Social Democracy

Swedish Social Democratic Party

Magdalena Andersson

Magdalena Andersson

Social Democracy

Mona Sahlin

Mona Sahlin

Social Democracy

Fredrik Reinfeldt

Fredrik Reinfeldt

Conservatism

Communist

Gudrun Schyman

Gudrun Schyman

Marxism

Left Party

Fascist

Mikael Jansson

Mikael Jansson

Fascism

Sweden Democrats

Jimmie Akesson

Jimmie Akesson

Fascism

Karl Lejonhufvud

Karl Lejonhufvud

Fascism

Non-Aligned

Carl XVI Gustaf

Carl XVI Gustaf

Centrism

Monarchy

Ingvar Kamprad

Ingvar Kamprad

Despotism

The focus tree

Sweden's own tree has 375 focuses. It opens with The Welfare State, The Bargain, Persson's Sweden, Non-Alignment, The Red-Greens Govern, The Breakthrough and more. By kind: historical (262), political (206), industry (111), army xp (58). Taking every focus, one after another, would take about 27 years - the roads are exclusive, so a playthrough sees only part of it.

Drag to pan, Ctrl + scroll to zoom, click a focus for its description and rewards. Focus names in the guides below jump to it.

Loading the tree...

Path guides

How to reach each of Sweden's roads. The same guides are in game, as free decisions in the Sweden Path Guide category.

The People's Home

How Sweden's tree works:

Folkhemmet, the People's Home, stands on three pillars - the Welfare State, the Bargain (the wage peace between the unions and the employers) and Neutrality - each 0-100 (the People's Home decisions). Each pillar is a tall branch of the tree, and nearly every focus raises one pillar and lowers another: you cannot have them all.

Above 50 a pillar helps (stability, factories, goodwill abroad); below 50 it hurts, and below 25 it cracks. Each branch ends in a choice: shore the pillar up, or spend it - and Neutrality's choice is whether to ask to join the Defence Union.

The Election of 2006

How Sweden's politics go:

Play Persson's years in the middle of the tree: the red-green pact, the euro referendum, the tsunami, and the rise of the Alliance and the Sweden Democrats.

goes by the pillars: the Welfare State at 60 and the Bargain at 50 keep the Social Democrats (Mona Sahlin); otherwise Neutrality at 75 with the Bargain under 50 brings the Sweden Democrats; otherwise the Alliance governs (Reinfeldt, historical). Elections are called by focus, never by the calendar.

Something Hidden

Some roads grow out of the pillars:

A pillar pushed very high can open a road that replaces the government: one comes from the Bargain's market reforms, one from . Only one can open; the AI never takes one when historical focuses are on.

Mechanics

How Sweden's own systems work. In game: the Sweden: Mechanic Guide decisions.

The People's Home

Folkhemmet stands on three pillars, each 0-100, shown in The People's Home decisions: the Welfare State (starts 75), the Bargain - Saltsjobaden's wage peace between the unions and the employers (65) - and Neutrality (70).

Nearly every focus raises one pillar and lowers another: you cannot have them all.

Together they are one spirit: stability and consumer goods from the Welfare State, factory output and efficiency from the Bargain, opinion gain and less war support from Neutrality - each working for Sweden above 50 and against it below. A pillar under 25 cracks.

Each pillar's branch ends in a choice: shore it up, or spend it. Neutrality's is whether to ask to join the Defence Union, or go back to armed neutrality. is read from the pillars.

TNDThe New Dawn

What if Chernobyl had broken the Soviet Union? In 1986 Moscow buried the disaster, Ukraine rose, and by 1988 the Union was gone. A bloodier Gulf War and a split over Yugoslavia ended NATO, and Europe built a Defence Union of its own. TND starts Hearts of Iron IV on 1 January 2000 in that world - real leaders, modern armies, and a unique focus tree for every major nation - and lets you decide what the new century becomes.

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